public string disabledTrigger ;

Description

在进入已禁用状态时要发送到动画器的触发器。

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { public Animator buttonAnimator; public Button button;

void SomeFunction() { //Sets the button to the Disabled state (Useful when making tutorials). buttonAnimator.SetTrigger(button.animationTriggers.disabledTrigger); } }