public void OnPointerDown (EventSystems.PointerEventData eventData);

Parameters

eventData通常由 EventSystem 发送的 EventData。

Description

评估当前状态并过渡至按下状态。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown(PointerEventData eventData) { Debug.Log(this.gameObject.name + " Was Clicked."); } }