public void OnPointerExit (EventSystems.PointerEventData eventData);

Parameters

eventData通常由 EventSystem 发送的 EventData。

Description

评估当前状态并过渡至正常状态。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerExitHandler// required interface when using the OnPointerExit method. { //Do this when the cursor exits the rect area of this selectable UI object. public void OnPointerExit(PointerEventData eventData) { Debug.Log("The cursor exited the selectable UI element."); } }