unity3d 教程下载是否有需要注意的问题呢?答案是肯定的。现在我们就来看看关于unity3d 教程下载要注意的相关内容。以及在进行unity3d 教程下载的时候什么样的下载方式是比较正确的。

Epublic String getUserTest(){

try {

List<UserModel> orgs = userService.getUserTest(model);

int count = userService.getUser().size();

String result = GsonUtil.tojson(orgs, new TypeToken<List<UserModel>>() {

}.getType());

json(true, result,count);

} catch (ServiceException e) {

json(false, e.getMessage());

}

return null;

}

onres: function(widget, event) {

var store = this.getStore();

var me = this;

var username = Ext.getCmp('user-res').getValue();

Ext.Ajax.request({

url: U.root + 'queryUser.action',

method: "POST",

params: {

username: username

},

scope: this,

success: function(response) {

var text = response.responseText;

var result = Ext.decode(text);

var data = result.data;

if(data =="[]"){

alert("对不起,没有查询到您要的数据");

me.refreshCmp();

}

else {

store.getProxy().url =U.root + 'queryUser.action';

store.getProxy().extraParams = {

username: username

};

store.load();

};

},

failure: function() {

Ext.Msg.alert('提示','搜索失败');

}

});

}

var array=new Array();

var canvas=document.getElementById("mycanvas");

var context=canvas.getContext("2d");

for(var i=0;i<50;i++){

var Showsnow=new showsnow();

array.push(Showsnow);

}

time=setInterval(function (){

context.clearRect(0,0,canvas.width,canvas.height);

for(var i=0;i<array.length;i++){

array.move();

array.draw(context);

}

},500);

}

function showsnow(){

var y=parseInt(Math.random()*50)*10;

var x=parseInt(Math.random()*80)*10;

this.draw=function(context){

context.font="50px Calibri";

context.fillText("*",x,y);

}

this.move=function(){

y+=20;

if(y>600){

y=0;

}

}

}

</script>

</head>

<body>

<input type="button" value="start" />

<br/>

<canvas id="mycanvas" height="600px" width="600px" style="border: 3px solid blue"></canvas>

</body>

</html>

Stream input = Request.InputStream;

input.Seek(0, SeekOrigin.Begin);

byte[] buffer = new byte[input.Length];

Request.InputStream.Read(buffer, 0, (int)input.Length);

string inputString = Encoding.UTF8.GetString(buffer);

dynamic json = Newtonsoft.Json.JsonConvert.DeserializeObject<dynamic>(inputString);

ExtResult result = new ExtResult();

result.tid = json.tid;

result.action = json.action;

result.method = json.method;

result.type = json.type;

string method = json.method;

switch (method)

{

case "GetUserList":

{

result.result = GetUserList();

}

break;

case "GetUser":

{

string name = json.data.name;

result.result = GetUser(name);

}

break;

}

return Json(result);

}

public List<User> GetUserList()

{

return UserList;

}

public User GetUser(string name)

{

return UserList.Find(m => m.name == name);

}

}

public string action { get; set; }

public string method { get; set; }

public int tid { get; set; }

public string type { get; set; }

public object result { get; set; }

}

GetUserList(function (result, event, success, options) {

var msg = [];

Ext.Array.each(result, function (item) {

msg.push(item.name + "  " + item.age);

});

Ext.MessageBox.alert('提示', msg.join('<br />'));

store = Ext.create('Ext.data.Store', {

model: 'Person',

proxy: {

type: 'direct',

directFn: User.GetUserLi

polling = Ext.create('Ext.direct.PollingProvider', {

url: rootUrl + 'DirectAPI/GetMessage',

type: 'polling',

interval: 5000,

listeners: {

data: function (provider, e, eOpts) {

Ext.MessageBox.alert('', e.data.msg);

}

},

id: 'GetMessagePolling'

});

this.head = 1;

this.legs = 2;

this.sex="or";

}

Person.prototype =

{

say: function () {

alert("I'm a person , I have " + this.head + " head and " + this.legs + " lesgs .");

},

run: function () {

alert("I can fly ,because I have " + this.head + " head");

},

saySex:function(){

alert("I'm a "+this.sex);

}

//下面是还可以继续写方法的

}

var person = new Person();

alert(person.head);  //

当你在进行unity3d 教程下载的时候必须要对这部分的内容多加注意。为什么呢?原因很简单,因为这部分的内容是unity3d 教程当中的核心内容,如果内容有欠缺,那么你在学习unity3d 教程的时候就会有困扰。所以在进行unity3d 教程下载的时候对于这部分的内容需要多加注意和查看,确保内容的完整性。同时这个下载方式也是比较正确的,大家可以效仿学习。