tolerance | 近似公差。 |
断言值近似不相等。使用绝对错误检查执行近似相等性检查(|a-b| < 公差)。默认公差为 0.00001f。
using UnityEngine;
using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour
{
Rigidbody rb;
void Update()
{
//Make sure the rigidbody never stops.
//AreNotApproximatelyEqual should be used for comparing floating point variables.
//Unless specified, default error tolerance will be used.
Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude);
}
}