string[] 资源捆绑包名称数组。
返回资源数据库中所有的 AssetBundle 名称。
using UnityEditor;
using UnityEngine;
public class GetAssetBundleNames
{
[MenuItem("Assets/Get Asset Bundle names")]
static void GetNames()
{
var names = AssetDatabase.GetAllAssetBundleNames();
foreach (string name in names)
Debug.Log("Asset Bundle: " + name);
}
}