cachePath | 缓存文件夹的路径。 |
添加具有给定路径的缓存。
这允许您向缓存列表中添加新缓存。将返回对缓存的引用。
using System.IO;
using UnityEngine;
public class Example : MonoBehaviour
{
void AddCacheAtPath(string path)
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
Cache newCache = Caching.AddCache(path);
//Make sure your new Cache is valid
if (newCache.valid)
{
//If you wanted to set your newly created cache to the active cache
Caching.currentCacheForWriting = newCache;
}
}
}