任意摄像机完成渲染后触发的事件。
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
// callback to be called after any camera finishes rendering
public void MyPostRender(Camera cam)
{
Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name);
}
public void OnEnable()
{
// register the callback when enabling object
Camera.onPostRender += MyPostRender;
}
public void OnDisable()
{
// remove the callback when disabling object
Camera.onPostRender -= MyPostRender;
}
}