编辑器当前是否已暂停?
允许您以编程方式更改暂停状态,例如按下主工具栏中的 Pause 按钮。
另请参阅:isPlaying。
// Simple editor Script that confirms the running
// game is paused.
using UnityEngine;
using UnityEngine.SceneManagement;
public class isPausedExample
{
[MenuItem("Examples/Scene paused in play mode")]
static void EditorPlaying()
{
if (EditorApplication.isPaused)
{
Debug.Log("Paused");
}
}
}