自编辑器启动以来经过的时间。(只读)
此属性包含自编辑器启动以来经过的时间(单位:秒)。
与 Time.realtimeSinceStartup 不同,此属性不会在启动播放模式时重置。
另请参阅:Time.realtimeSinceStartup
Simple Editor Window that saves each 300 seconds the current scene.
/ Simple editor window that autosaves the working scene
// Make sure to have this window opened to be able to execute the auto save.
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
public class SimpleAutoSave : EditorWindow
{
static float saveTime = 300.0f;
static double nextSave = 0;
static int autoSaveLabel = 1;
[MenuItem("Examples/Simple autoSave")]
static void Init()
{
SimpleAutoSave window = (SimpleAutoSave)GetWindowWithRect(
typeof(SimpleAutoSave),
new Rect(0, 0, 160, 60));
window.Show();
}
void OnGUI()
{
EditorGUI.LabelField(new Rect(10, 10, 80, 20), "Save Each:");
EditorGUI.LabelField(new Rect(80, 10, 80, 20), saveTime + " secs");
double timeToSave = nextSave - EditorApplication.timeSinceStartup;
EditorGUI.LabelField(new Rect(10, 30, 80, 20), "Next Save:");
EditorGUI.LabelField(new Rect(80, 30, 80, 20), timeToSave.ToString("N1") + " secs");
this.Repaint();
// when time has reach zero then save the scene
if (EditorApplication.timeSinceStartup > nextSave)
{
Scene scene = SceneManager.GetActiveScene();
string name = scene.name + autoSaveLabel;
EditorSceneManager.SaveScene(scene, "Assets/wibble/" + name + ".unity", true);
autoSaveLabel = autoSaveLabel + 1;
nextSave = EditorApplication.timeSinceStartup + saveTime;
Debug.Log("Saved Scene: " + name);
}
}
}