调用指定路径中的菜单项。
此函数也适用于编辑器脚本。
// Simple script that lets you create a new
// scene, create a cube and an empty game object in the scene
// Save the scene and close the editor
using UnityEditor;
using UnityEditor.SceneManagement;
public class ExampleClass
{
[MenuItem("Examples/Execute menu items")]
static void EditorPlaying()
{
var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube");
EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity");
EditorApplication.Exit(0);
}
}