foldout | 显示的折叠状态。 |
content | 要显示的标签。 |
style | 可选 GUIStyle。 |
toggleOnLabelClick | 单击标签时是否切换折叠状态。 |
bool 用户选择的折叠状态。如果为 true,则应渲染子对象。
创建一个左侧带有折叠箭头的标签。
这适用于创建树或文件夹之类的结构,其中子对象仅在父项展开时显示。
Create a foldable menu that hides/shows the selected transform.
// Create a foldable menu that hides/shows the selected transform position.
// If no Transform is selected, the Foldout item will be folded until
// a transform is selected.
using UnityEditor;
using UnityEngine;
public class FoldoutUsage : EditorWindow
{
bool showPosition = true;
string status = "Select a GameObject";
[MenuItem("Examples/Foldout Usage")]
static void Init()
{
FoldoutUsage window = (FoldoutUsage)GetWindow(typeof(FoldoutUsage));
window.Show();
}
public void OnGUI()
{
showPosition = EditorGUILayout.Foldout(showPosition, status);
if (showPosition)
if (Selection.activeTransform)
{
Selection.activeTransform.position =
EditorGUILayout.Vector3Field("Position", Selection.activeTransform.position);
status = Selection.activeTransform.name;
}
if (!Selection.activeTransform)
{
status = "Select a GameObject";
showPosition = false;
}
}
public void OnInspectorUpdate()
{
this.Repaint();
}
}