label | 显示在字段上方的标签。 |
value | 要编辑的值。 |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style . |
Vector2 用户输入的值。
创建用于输入 Vector2 的 X 和 Y 字段。
Measure the distance between 2 points.
using UnityEditor;
using UnityEngine;
public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow
{
float distance = 0f;
Vector3 p1;
Vector3 p2;
[MenuItem("Examples/Measure Distance")]
static void Init()
{
EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window");
window.Show();
}
void OnGUI()
{
p1 = EditorGUILayout.Vector2Field("Point 1:", p1);
p2 = EditorGUILayout.Vector2Field("Point 2:", p2);
EditorGUILayout.LabelField("Distance:", distance.ToString());
if (GUILayout.Button("Close"))
this.Close();
}
void OnInspectorUpdate()
{
distance = Vector2.Distance(p1, p2);
this.Repaint();
}
}