加载内置资源。
此函数将在 Assets/Editor Default Resources/ + 路径中查找资源。 如果不存在,它将按名称尝试内置的编辑器资源。
using UnityEngine;
using UnityEditor;
public class LoadExample
{
[MenuItem("Examples/Load Editor Texture Example")]
static void loadExample()
{
Texture tex = (Texture)EditorGUIUtility.Load("aboutwindow.mainheader");
Debug.Log("Got: " + tex.name + " !");
Renderer r = GameObject.Find("Cube").GetComponent<Renderer>();
r.sharedMaterial.mainTexture = tex;
}
}