interface in UnityEngine.EventSystems
Implements interfaces:IEventSystemHandler
要实现的接口(如果您希望接收 OnPointerClick 回调)。
使用 IPointerClickHandler 接口来处理使用 OnPointerClick 回调的单击输入。确保场景中存在事件系统,以支持单击检测。对于非 UI 游戏对象的单击检测,请确保将 PhysicsRaycaster 附加到摄像机。
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerClickHandler
{
//Detect if a click occurs
public void OnPointerClick(PointerEventData pointerEventData)
{
//Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject.
Debug.Log(name + " Game Object Clicked!");
}
}
OnPointerClick |