public void OnUpdateSelected (EventSystems.BaseEventData eventData);

Parameters

eventData 当前事件数据。

Description

与此 EventTrigger 关联的对象更新时由 EventSystem 调用。


using UnityEngine;
using UnityEngine.EventSystems;

public class UpdateSelectedExample : MonoBehaviour, IUpdateSelectedHandler { public void OnUpdateSelected(BaseEventData data) { Debug.Log("OnUpdateSelected called."); } }