如果任何控件更改了输入数据的值,则返回 true。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public string stringToEdit = "Modify me.";
void OnGUI() {
stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25);
if (GUI.changed)
Debug.Log("Text field has changed.");
}
}