绘制一条从 from
开始到 from
+ direction
的射线。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnDrawGizmosSelected() {
Gizmos.color = Color.red;
Vector3 direction = transform.TransformDirection(Vector3.forward) * 5;
Gizmos.DrawRay(transform.position, direction);
}
}