points | 描述凸多边形的点列表。 |
绘制使用点数组指定的抗锯齿凸多边形。
// Draws an arrow between start and end gameobjects.
@CustomEditor (DrawArrow)
class DrawArrowHandle extends Editor {
function OnSceneGUI () {
var arrowHead = new Vector3[3];
var arrowLine = new Vector3[2];
Transform start = ((foobar)target).start;
Transform end = ((foobar)target).end;
if (!start || !end)
return;
var forward = (end.position - start.position).normalized;
var right = Vector3.Cross(Vector3.up, forward).normalized;
var size = HandleUtility.GetHandleSize(end.position);
var width = size * 0.1f;
var height = size * 0.3f;
arrowHead[0] = end.position;
arrowHead[1] = end.position - forward * height + right*width;
arrowHead[2] = end.position - forward * height - right*width;
arrowLine[0] = start.position;
arrowLine[1] = end.position - forward * height;
Handles.color = Color.red;
Handles.DrawAAPolyLine(arrowLine);
Handles.DrawAAConvexPolygon(arrowHead);
}
}