p1 | 起点。 |
p2 | 终点。 |
screenSpaceSize | 线段长度及其间距的大小(以像素为单位)。 |
绘制一条从 p1 到 p2 的虚线。
Draw Line in the Scene View.
// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the object to 0,0,0.
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(ConnectedObjectsExample))]
class ConnectLineHandleExample : Editor
{
float dashSize = 4.0f;
void OnSceneGUI()
{
ConnectedObjectsExample connectedObjects = target as ConnectedObjectsExample;
if (connectedObjects.objs == null)
return;
Vector3 center = connectedObjects.transform.position;
for (int i = 0; i < connectedObjects.objs.Length; i++)
{
GameObject connectedObject = connectedObjects.objs[i];
if (connectedObject)
{
Handles.DrawDottedLine(center, connectedObject.transform.position, dashSize);
}
else
{
Handles.DrawDottedLine(center, Vector3.zero, dashSize);
}
}
}
}
附加到此手柄的脚本:
using UnityEngine;
using System.Collections;
public class ConnectedObjectsExample : MonoBehaviour
{
public GameObject[] objs = null;
}