HideFlags

enumeration

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Description

位掩码,用于控制对象的销毁、保存和在 Inspector 中的可见性。

另请参阅:HideFlags.HideAndDontSave、SA.Object.hideFlags。


using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Creates a material that is explicitly created &amp; destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; }

// Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); } }

Variables

None一个普通的可见对象。此为默认值。
HideInHierarchy该对象不会显示在层级视图中。
HideInInspector无法在 Inspector 中查看它。
DontSaveInEditor该对象不保存到 Editor 中的场景。
NotEditable无法在 Inspector 中编辑该对象。
DontSaveInBuild构建播放器时不保存该对象。
DontUnloadUnusedAssetResources.UnloadUnusedAssets 不会卸载该对象。
DontSave该对象不保存到场景。加载新场景时,也不会销毁它。它是 HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.DontUnloadUnusedAsset 的快捷方式。
HideAndDontSaveA combination of not shown in the hierarchy, not saved to to scenes and not unloaded by The object will not be unloaded by Resources.UnloadUnusedAssets.