返回上一帧期间进行的加速度测量的列表。(只读)(分配临时变量)。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
Vector3 acceleration = Vector3.zero;
foreach (AccelerationEvent accEvent in Input.accelerationEvents) {
acceleration += accEvent.acceleration * accEvent.deltaTime;
}
print(acceleration);
}
}