在用户按任意键或鼠标按钮后的第一帧返回 true。(只读)
You should be polling this variable from the Update function, since the state gets reset each frame. It will not return true until the user has released all keys / buttons and pressed any key / buttons again.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
if (Input.anyKeyDown)
Debug.Log("A key or mouse click has been detected");
}
}