操作系统报告的设备的物理方向。(只读)
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
void Update()
{
if (Input.deviceOrientation == DeviceOrientation.FaceDown)
audioSource.Play();
}
}