返回上一帧期间进行的特定加速度测量。(不分配临时变量)。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
Vector3 acceleration = Vector3.zero;
int i = 0;
while (i < Input.accelerationEventCount) {
AccelerationEvent accEvent = Input.GetAccelerationEvent(i);
acceleration += accEvent.acceleration * accEvent.deltaTime;
++i;
}
print(acceleration);
}
}