当按住 buttonName
标识的虚拟按钮时,返回 true。
Think auto fire - this will return true as long as the button is held down.
Use this only when implementing events that trigger an action, eg, shooting a weapon.
Use GetAxis for input that controls continuous movement.
// Instantiates a projectile every 0.5 seconds,
// if the Fire1 button (default is Ctrl) is pressed.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public GameObject projectile;
public float fireDelta = 0.5F;
private float nextFire = 0.5F;
private GameObject newProjectile;
private float myTime = 0.0F;
void Update()
{
myTime = myTime + Time.deltaTime;
if (Input.GetButton("Fire1") && myTime > nextFire)
{
nextFire = myTime + fireDelta;
newProjectile = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
// create code here that animates the newProjectile
nextFire = nextFire - myTime;
myTime = 0.0F;
}
}
}