Returns true while the user holds down the key identified by name
. Think auto fire.
有关键标识符的列表,请参阅输入管理器。 处理输入时,建议改用 Input.GetAxis 和 Input.GetButton,因为 这允许最终用户对键进行配置。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
if (Input.GetKey("up"))
print("up arrow key is held down");
if (Input.GetKey("down"))
print("down arrow key is held down");
}
}
在用户按下 key
KeyCode 枚举参数标识的键时返回 true。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
if (Input.GetKey(KeyCode.UpArrow))
print("up arrow key is held down");
if (Input.GetKey(KeyCode.DownArrow))
print("down arrow key is held down");
}
}