光照范围。
另请参阅:Light component。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public float duration = 3.0F;
public float originalRange;
public Light lt;
void Start() {
lt = GetComponent<Light>();
originalRange = lt.range;
}
void Update() {
float amplitude = Mathf.PingPong(Time.time, duration);
amplitude = amplitude / duration * 0.5F + 0.5F;
lt.range = originalRange * amplitude;
}
}