MasterServer.OnMasterServerEvent(MasterServerEvent)

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Description

在从 MasterServer 报告事件时,在客户端或服务器上调用。

例如在收到主机列表或主机注册成功时。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Network.InitializeServer(32, 25000); } void OnServerInitialized() { MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data"); } void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) Debug.Log("Server registered"); } }