材质的纹理。
与 GetTexture 或 SetTexture 使用“_MainTex”
名称相同。
另请参阅:SetTexture、GetTexture。
// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Texture[] textures;
public float changeInterval = 0.33F;
public Renderer rend;
void Start() {
rend = GetComponent<Renderer>();
}
void Update() {
if (textures.Length == 0)
return;
int index = Mathf.FloorToInt(Time.time / changeInterval);
index = index % textures.Length;
rend.material.mainTexture = textures[index];
}
}