public bool IsInvoking (string methodName);

Description

是否有任何待处理的 methodName 调用?


using UnityEngine;
using System.Collections.Generic;

// Instantiates a project after 2 seconds when Space key was pressed. // LaunchProjectile is called when a previous RigidBody has finished the Invoke.

public class ExampleScript : MonoBehaviour { public Rigidbody projectile;

void Update() { if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2.0f); }

void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } }

public bool IsInvoking ();

Description

该 MonoBehaviour 上是否有任何待处理的调用?