pauseStatus | 如果应用程序暂停,则为 true,否则为 false。 |
当应用程序暂停时,发送给所有 GameObject。
OnApplicationPause is called
OnApplicationPause can be a co-routine; to do this use the yield statement
in the function. Implemented this way, it is evaluated twice during the initial
frame: first as an early notification, and secondly during the normal co-routine update step.
On Android, when the on-screen keyboard is enabled, it causes a OnApplicationFocus( false ) event.
Additionally, if you press "Home" at the moment the keyboard is enabled, the OnApplicationFocus() event is not called, but OnApplicationPause() is called instead.
using UnityEngine;
public class AppPaused : MonoBehaviour
{
bool isPaused = false;
void OnGUI()
{
if (isPaused)
GUI.Label(new Rect(100, 100, 50, 30), "Game paused");
}
void OnApplicationFocus(bool hasFocus)
{
isPaused = !hasFocus;
}
void OnApplicationPause(bool pauseStatus)
{
isPaused = pauseStatus;
}
}