other | 与该碰撞关联的碰撞数据。 |
当该碰撞体/刚体已开始接触另一个刚体/碰撞体时,调用 OnCollisionEnter。
In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
void OnCollisionEnter(Collision collision)
{
foreach (ContactPoint contact in collision.contacts)
{
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
if (collision.relativeVelocity.magnitude > 2)
audioSource.Play();
}
}
OnCollisionEnter 可以作为协同程序使用 - 在函数中使用 yield 语句即可。