该函数在对象变为启用和激活状态时调用。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnEnable() {
print("script was enabled");
}
}
另一个示例:
// Implement OnDisable and OnEnable script functions.
// These functions will be called when the attached GameObject
// is toggled.
// This example also supports the Editor. The Update function
// will be called, for example, when the position of the
// GameObject is changed.
using UnityEngine;
[ExecuteInEditMode]
public class PrintOnOff : MonoBehaviour
{
void OnDisable()
{
Debug.Log("PrintOnDisable: script was disabled");
}
void OnEnable()
{
Debug.Log("PrintOnEnable: script was enabled");
}
void Update()
{
#if UNITY_EDITOR
Debug.Log("Editor causes this Update");
#endif
}
}