所有连接的玩家。
在客户端上,仅包含服务器。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnGUI() {
if (GUILayout.Button("Disconnect first player"))
if (Network.connections.Length > 0) {
Debug.Log("Disconnecting: " + Network.connections[0].ipAddress + ":" + Network.connections[0].port);
Network.CloseConnection(Network.connections[0], true);
}
}
}