对等方类型的状态,即是否断开连接、是否正在连接,是服务器还是客户端。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnGUI() {
if (Network.peerType == NetworkPeerType.Disconnected)
GUILayout.Label("Not Connected");
else
if (Network.peerType == NetworkPeerType.Connecting)
GUILayout.Label("Connecting");
else
GUILayout.Label("Network started");
}
}