msg | 消息结构。 |
msgType | 消息类型。 |
void 如果消息已发送,则成功。
将带有指定类型编号的消息结构发送到所有连接的客户端。
这同时适用于准备就绪和未准备就绪的客户端。
using UnityEngine;
using UnityEngine.Networking;
public class MyMsgTypes
{
public static short MSG_LOGIN_RESPONSE = 1000;
public static short MSG_SCORE = 1005;
};
public struct ScoreMessage
{
public int score;
public Vector3 scorePos;
}
class GameServer
{
void SendScore(int score, Vector3 scorePos)
{
ScoreMessage msg;
msg.score = score;
msg.scorePos = scorePos;
NetworkServer.SendToAll(msg, MyMsgTypes.MSG_SCORE);
}
}