该对象应该隐藏、随场景一起保存还是由用户修改?
另请参阅:HideFlags。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
// Creates a material that is explicitly created & destroyed by the component.
// Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the inspector.
private Material ownedMaterial;
void OnEnable() {
ownedMaterial = new Material(Shader.Find("Diffuse"));
ownedMaterial.hideFlags = HideFlags.HideAndDontSave;
GetComponent<Renderer>().sharedMaterial = ownedMaterial;
}
// Objects created as hide and don't save must be explicitly destroyed by the owner of the object.
void OnDisable() {
DestroyImmediate(ownedMaterial);
}
}