启用/禁用自定义数据模块。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleEnabled;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var customData = ps.customData;
customData.enabled = moduleEnabled;
}
void OnGUI()
{
moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled");
}
}