乘以施加的外力的大小。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleEnabled = true;
public float hSliderValue = 10.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
GameObject wind = new GameObject("Wind", typeof(WindZone));
wind.transform.parent = ps.transform;
wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f);
wind.GetComponent<WindZone>().mode = WindZoneMode.Spherical;
}
void Update()
{
var externalForces = ps.externalForces;
externalForces.enabled = moduleEnabled;
externalForces.multiplier = hSliderValue;
}
void OnGUI()
{
moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled");
hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f);
}
}