启用/禁用生命周期力模块。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleEnabled = true;
public float hSliderValue = 10.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var forceOverLifetime = ps.forceOverLifetime;
forceOverLifetime.enabled = moduleEnabled;
forceOverLifetime.x = hSliderValue;
}
void OnGUI()
{
moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled");
hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f);
}
}