在两个曲线或常量之间随机选择值时,此标志会使得在每一帧都选择新的随机力。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool randomized;
public float hSliderValue = 30.0f;
void Start()
{
ps = GetComponent<ParticleSystem>();
var forceOverLifetime = ps.forceOverLifetime;
forceOverLifetime.enabled = true;
}
void Update()
{
var forceOverLifetime = ps.forceOverLifetime;
forceOverLifetime.randomized = randomized;
forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue);
forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue);
forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue);
}
void OnGUI()
{
randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame");
hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f);
}
}