启用循环时,这可控制此粒子系统在首次变为可见时,是否看似已模拟了一个循环。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool usePrewarm;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.loop = true; // prewarm only works on looping systems
Restart();
}
void OnGUI()
{
bool newPrewarm = GUI.Toggle(new Rect(10, 60, 200, 30), usePrewarm, "Use Prewarm");
if (newPrewarm != usePrewarm)
{
usePrewarm = newPrewarm;
Restart();
}
}
void Restart()
{
ps.Stop();
ps.Clear();
var main = ps.main;
main.prewarm = usePrewarm;
ps.Play();
}
}