启动延迟乘数(以秒为单位)。
如果只想更改整体启动延迟乘数,则此方法比访问整条曲线更加高效。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
private bool restart;
public float hSliderValue = 0.0F;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
if (restart)
{
ps.Stop();
ps.Clear();
var main = ps.main;
main.startDelayMultiplier = hSliderValue;
ps.Play();
restart = false;
}
}
void OnGUI()
{
hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F);
restart = GUI.Button(new Rect(25, 75, 100, 30), "Restart");
}
}