为 true 时,使用未缩放增量时间模拟粒子系统。否则使用已缩放增量时间。
这可用于在游戏暂停并且 [[Time.timeScale] 设置为零时播放特效。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public float hSliderValue = 1.0f;
public bool useUnscaledTime = false;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var main = ps.main;
main.useUnscaledTime = useUnscaledTime;
Time.timeScale = hSliderValue;
}
void OnGUI()
{
GUI.Label(new Rect(25, 40, 100, 30), "Time Scale");
hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F);
useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time");
}
}