在粒子系统上滚动噪声映射。
另请参阅:MinMaxCurve。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleEnabled = true;
public float hSliderValueStrength = 1.0f;
public float hSliderValueFrequency = 1.0f;
public float hSliderValueScrollSpeed = 0.0f;
public bool damping = true;
public ParticleSystemNoiseQuality quality = ParticleSystemNoiseQuality.High;
void Start()
{
ps = GetComponent<ParticleSystem>();
// Set color by speed, to demonstrate the effects of the Noise Module
var colorBySpeed = ps.colorBySpeed;
colorBySpeed.enabled = true;
Gradient gradient = new Gradient();
gradient.SetKeys(
new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) },
new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) }
);
colorBySpeed.color = new ParticleSystem.MinMaxGradient(gradient);
colorBySpeed.range = new Vector2(3.0f, 7.0f);
}
void Update()
{
var noise = ps.noise;
noise.enabled = moduleEnabled;
noise.strengthMultiplier = hSliderValueStrength;
noise.frequency = hSliderValueFrequency;
noise.scrollSpeed = hSliderValueScrollSpeed;
noise.damping = damping;
noise.quality = quality;
}
void OnGUI()
{
moduleEnabled = GUI.Toggle(new Rect(25, 45, 200, 30), moduleEnabled, "Enabled");
GUI.Label(new Rect(25, 80, 100, 30), "Strength");
GUI.Label(new Rect(25, 120, 100, 30), "Frequency");
GUI.Label(new Rect(25, 160, 100, 30), "Scroll Speed");
hSliderValueStrength = GUI.HorizontalSlider(new Rect(135, 85, 100, 30), hSliderValueStrength, 0.0f, 5.0f);
hSliderValueFrequency = GUI.HorizontalSlider(new Rect(135, 125, 100, 30), hSliderValueFrequency, 0.0f, 5.0f);
hSliderValueScrollSpeed = GUI.HorizontalSlider(new Rect(135, 165, 100, 30), hSliderValueScrollSpeed, 0.0f, 5.0f);
damping = GUI.Toggle(new Rect(25, 205, 200, 30), damping, "Damping");
quality = (ParticleSystemNoiseQuality)GUI.SelectionGrid(new Rect(25, 245, 300, 30), (int)quality, new GUIContent[] { new GUIContent("Low"), new GUIContent("Medium"), new GUIContent("High") }, 3);
}
}