沿轨迹长度控制轨迹颜色的渐变。
另请参阅:MinMaxGradient。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
private Gradient gradient = new Gradient();
public bool swapColors = true;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startSize = 0.1f;
main.startLifetime = 1.5f;
var trails = ps.trails;
trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var trails = ps.trails;
if (swapColors)
{
gradient.SetKeys(
new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.green, 1.0f) },
new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) }
);
}
else
{
gradient.SetKeys(
new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.blue, 1.0f) },
new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) }
);
}
trails.colorOverTrail = gradient;
}
void OnGUI()
{
swapColors = GUI.Toggle(new Rect(25, 25, 200, 30), swapColors, "Swap Trail Colors");
}
}