切换轨迹是否继承粒子颜色作为其初始颜色。
如果启用,则会基于粒子颜色应用任何轨迹模块曲线。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool inheritParticleColor = true;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
main.startSize = 0.1f;
var trails = ps.trails;
trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var trails = ps.trails;
trails.inheritParticleColor = inheritParticleColor;
}
void OnGUI()
{
inheritParticleColor = GUI.Toggle(new Rect(25, 25, 200, 30), inheritParticleColor, "Inherit Particle Color");
}
}