设置粒子大小是否充当轨迹宽度的乘数。
可用于使较大粒子具有较宽轨迹。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool sizeAffectsWidth = true;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f);
main.startLifetime = 1.5f;
var trails = ps.trails;
trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var trails = ps.trails;
trails.sizeAffectsWidth = sizeAffectsWidth;
}
void OnGUI()
{
sizeAffectsWidth = GUI.Toggle(new Rect(25, 25, 200, 30), sizeAffectsWidth, "Size affects width");
}
}