Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}